﻿using Network.FrameSync;
using ProtoBuf;
using System.Collections.Generic;

[ProtoContract]
public class XJGameStartParam
{
    [ProtoMember(1)] public FSPParam fspParam;
    [ProtoMember(2)] public FSPParam gameParam;
    [ProtoMember(3)] public List<PlayerData> players = new List<PlayerData>();
}